V1 Advanced Onscreen Waypoint System Release MV/MZ
Files
KoTC Optimized Advanced Onscreen Waypoint System V1.rar 5.6 kB
Nov 19, 2021
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KoTC Optimized Advanced Onscreen Waypoint System
Allows advanced ways of showing waypoints for objects in your RPG Maker game.
Status | Released |
Category | Assets |
Author | Knight of the Celestial |
Tags | knight-of-the-celestial, kotc, onscreen, rmmv, rmmz, RPG Maker MV, RPG Maker MZ, system, waypoint |
More posts
- V1.3 Now Supports Looping Maps!Dec 04, 2021
- V1.2 Page Comment Control over WaypointsNov 28, 2021
- V1.1 Allowed Custom YOffset, Added More CommandsNov 21, 2021
Comments
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Hi!
I just got this plugin, and the idea looks cool.
When I leave a map with a waypoint, I get an error:
$KoTCWaypointSystem.ArrayofWaypointPictureSpties[m].destroy is not a function
As I literally just started using this, it may be something I have done, but if so, I don't know what.
Any help is appreciated.
Hey there KernOS!
I am sorry you are having trouble, we will root out the issues together until there are none though :)
1 Can you tell me exactly which type of waypoint you are using? And copy and paste the exact format in which you are using it as well!
2 Can you press f8, reproduce the crash, and send me a screenshot of the first error/red text in the console?
Thanks for the quick response.
And I have just realised I am an idiot.
I put this into a very old project that hadn't been updated properly. Putting it in a new project, it works fine.
I apologise for wasting your time
You are welcome!
Aw no worries, its always good to hear that my scrupt is causing no trouble, im about to update it to allow Y acis changing for each waypoint type.
Enjoy the waypint system ^^