KoTC Optimized Advanced Onscreen Waypoint System
← Return to KoTC Optimized Advanced Onscreen Waypoint System
Devlog
- December 04, 2021 by Knight of the Celestial#advanced, #onscreen, #waypoint, #system, #kotc, #castiger, #knight of the celestial, #knightofthecelestial, #rpg makerV1.3 Now Supports Looping Maps! https://www.youtube.com/watch?v=DtDkZmNb-sA... Continue reading
- November 28, 2021 by Knight of the Celestial#waypoint, #advanced, #system, #kotc, #optimized, #knightofthecelestial, #knight of the celestialV1.2 Allowed comments in pages to be used for far greater control over waypoint visibility... Continue reading
- November 21, 2021 by Knight of the Celestial#waypoint system, #advanced, #waypoint, #onscreen, #on screen, #kotc, #KoTC, #Knight of the Celestial, #RPG Maker, #mvV1.1 Allowed Custom YOffset. Updated the documentation, make sure to read it, each waypoint requires input of the Y offset now for optimal placement within your game. Added commands to enable or disab... Continue reading
- November 19, 2021 by Knight of the Celestial#waypoint system, #onscreen, #on screen, #kotc, #KoTC, #knightofthecelestial, #Rpg Maker MV, #Rpg Maker MZ, #RMMV, #RMMZContinue reading