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Hello, I wanted to ask a question related to the purchasing of your Minimap plugins on itch.io. Do you have a way I can private message you regarding this in further detail?

Hey, I'm trying to use your plugin and even started a brand new project with zero plugins besides this one. No matter what the maps have a black square over it. Any idea what I can do to fix it? :)


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When selecting Terrain Pixel mode, the game crashes when I try to playtest it, showing the error: 

TypeError

Cannot read property 'length' of null


rmmz_managers.js:2036 TypeError: Cannot read property 'length' of null

    at PopulateTilesetColors (KoTC Advanced Minimap.js:1574)

    at KoTCMinimapStart (KoTC Advanced Minimap.js:862)

    at Scene_Boot.initialize (KoTC Advanced Minimap.js:562)

    at new Scene_Boot (rmmz_scenes.js:256)

    at Function.SceneManager.goto (rmmz_managers.js:2166)

    at Function.SceneManager.run (rmmz_managers.js:1875)

    at Main.onEffekseerLoad (main.js:150)

    at _onRuntimeInitialized (effekseer.min.js:35)

    at effekseer.min.js:35

    at Object.Module.onRuntimeInitialized (effekseer.min.js:15)

SceneManager.catchNormalError @ rmmz_managers.js:2036

DevTools failed to load SourceMap: Could not load content for chrome-extension://njgcanhfjdabfmnlmpmdedalocpafnhl/js/libs/pixi.js.map: System error: net::ERR_FILE_NOT_FOUND

How do I make the fog of war range smaller?

keeps crashing after i close the shop menu? Any suggestions?

hey, if you send me a screenshot  of your error in the console  log, it will help me get to the bottom of the issue.

I'm having the same issue, it happens when updating an event. I have an event that doesn't appear unless a control variable is met. when it is met while on the same map as the event it causes this crash.

Thank you for your report,  working on this particular issue,  ill let you know if i need more information.

I was actually wrong in my report, I assumed it was an issue with events due to some of my menus working fine. But it seems the crash actually happens only when in basic menus, not when variables update.

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I am also getting this issue as well. After I leave a shop, it crashes. I would buy the pro version if there can be a fix for this.

Hello again,  i should have been more specific,  i need you to press F12 when the error occurs and send a picture of the console  error that pops up. Thank you.

?

I've been unable to reproduce the issue, so you'll have to make a miniature project reproducing the error for me to look at to successfully hunt it down.

i see your secondary post of the log and am working on it.

you have to disable the kotc map and the enable it when transferring scenes 

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This thing crashes every time I enter a different map. What's the fix to that? Also when I set a map Icon for a shop or something when I enter the shop and come back to the map the icon is gone. Not sure how to fix that either. Latest MZ version

Ill need you to press f12 when the error happens and show me the console log of the error, it will help hunt down the problem. 

Yeah, I did. ....115 days ago. On your RPGM Forum.

I just discovered that the error is in Picture Mode. What happens is that the maps take a long time to load, while the screen remains frozen in black and as it takes a long time to load, sometimes the game closes with error codes of "ERROR, Uncaught TypeError: Cannot read properaty '45' of undefined" and other numbers.

Hello very good morning. I just bought the advanced plugin and I am very happy. However I have experienced a bug. On less important maps I disable the plugin by a command and re-enable it on large maps. However in the minimap book I get an error, even if I remove the maps where the plugin was disabled. You would do me a big favor if you would tell me how to solve this problem, because with that plugin function it would give me solution to many things in my game that I have pending in my game. Thank you.


What I want is to show in the map book only the maps that have the map object. And if it is not, simply that it does not appear. I put this code in a common event that calls the maps menu option, and it gives that error. I have tried everything. 

The maps that I remove, are the ones that do not have the minimap enabled, because they are too small or I am not interested in making them available yet.

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Hey there. New buyer here, so sorry if anything I mention was explained elsewhere.

I'm using MZ3D, and thus tiles are not exactly how they appear in the editor. Is there a way to set it to use an image instead in Picture Mode?

Speaking of Picture Mode, I noticed that sometimes the upper layers do not appear in picture mode, other times just some of them... If I reload the map it does appear fully. Seems like it takes a bit longer to load when I use MZ3D and thus is only loads a few layers at a time?

Pixel/Terrain Mode is giving an error so I was not able to try it (happens even with this as the only plugin active and even before the title screen opens, by the way, so probably caused by a recent MZ update):

TypeError: Cannot read property 'length' of null
    at PopulateTilesetColors (KoTC%20Advanced%20Minimap.js:1574)
    at KoTCMinimapStart (KoTC%20Advanced%20Minimap.js:862)
    at Scene_Boot.initialize (KoTC%20Advanced%20Minimap.js:562)
    at new Scene_Boot (rmmz_scenes.js:256)
    at Function.SceneManager.goto (rmmz_managers.js:2160)
    at Function.SceneManager.run (rmmz_managers.js:1871)
    at Main.onEffekseerLoad (js/main.js:141)
    at _onRuntimeInitialized (effekseer.min.js:33)
    at effekseer.min.js:33
    at Object.Module.onRuntimeInitialized (effekseer.min.js:15)

And Collision Mode... it is probably my fault because I use height differences instead of actual collision, so can't really complain it shows everything as passable (although, for some reason Picture Mode sets the walls as darker as if to show non-passable).

And to finish, sorry if it sounds unreasonable but is there a way to set that minimap size to only affect the bigger map dimension and resize the other proportionally, instead of as it is right now where at least on my test map, everything is shrunk to it and so a long/tall map still becomes a square, in this case of 150px of both width and heigth?
A way to start the game/map without a minimap, or have a check for if it would appear or not (if the player got a map item for example), would also be pretty nice.

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Hello, im using v1.73 of the advanced plugin on MV 1.6.1.

It looks great but i have a big issue. Im in picture mode, first map is working ok but when i transfer to another map it still show the first map.

Any idea how i can fix this? Thanks in advance.

Hello, I like the plugin, but can I replace player indicator with a dot? I replaced "Player.png" but this does not work so well and I cannot find in the code as to why. I also cannot get pixel / terrain mode to work properly, or fog of war, but the latter may be due to my small map size.

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Hey Kaylogan!

I have not tasted with other shapes but if it is the exact same size and file name, then it should work, i will test to see though so i can help resolve any issues you are having :)


What exactly is going wrong when you attempt to use these modes?

Puctures ora little project file can help!

Thank you for reporting the issues you are having.

Hey! Would it be possible to set up event minimap icons with comments instead of the event notes? I'm trying to show/hide event icons depending on if certain switches are active (which change the event's active page). Same question applies to your waypoints plugin.

Good evening Dabby!

That is a good idea and itt would be possible, i will look into and let you know when its updated :)

Appreciate it! Great work btw, This & the waypoints plugins really scratch some itches other similar plugins don't (for MZ).

Hey there Dabby! I recently updated the waypoint system, as well as my map system, all support page comments now with the same format as the map notes, and update as pages update for greater control :)

Just downloaded the plugin, and I’m running into a weird issue. Whenever I use the plugin on setting 0 or 2, there’s this black box covering part of the map. The screenshot is from a brand new project, with no other plugins or content than this one map I drew in 15 seconds and your minimap plugin. Do you have any idea what’s going on? It only seems to happen when the exploration setting is off and the map is bigger than 17x13. I can provide more screenshots if needed.

Also, setting 1 crashes no matter what I do, giving a “TypeError: cannot read property ‘r’ of null” message. I wasn’t planning on using that setting so it’s not a huge deal to me, but I figured I should mention it.

Other than these two things it works great, better than the other plugins I was trying to use for sure.

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Hey there Ninja Monkey! I am sorry you are having issues, I've been unable to reproduce these issues, i have tested on all 3 modes with map exploration mode off, so there must be something more to it! Would be happy to get to the bottom of this asap, thank you for reporting it :)

But 4 more things, you are not running both the Basic and Advanced version at the same time right?

And have you tried deleting the plugin from the active plugins list and re adding it??

And are you using the latest version of RPG Maker MV as in, 1.6 from steam?

Last, if you've already tried those 2 and theres been no change, I'll need you to reproduce that crash error "r of null" and press F8, then take a picture of the top most error / Red Text, in the console, that'll better allow me to track it down!

Howdy Pardner!  Got another one.  When I run with exploration mode disabled, first map draws perfectly (picture mode).  But when I transfer to another map it just shows black as if fog of war was there but never opens up.  Thanks again!  

Hey there! I just now was working on that issue this morning, so your timing is excellent! Thanks again for helping me root out all these issues, the map will be super clean by the time we are done :)
V 1.42 Fixed Exploration Map Mode Issues while disabled, and fixed icons being too small when the map is huge!

awesome, thank you!  Again, this is the best one of these minimap products.  Anything I can do to help you make it awesome, no prob!  

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Hey Buddy!  Sorry to keep bothering you, but I found a bug.  When you exit combat, the plugin throws a _parentID of Null error.  I also think I've seen this error when switching maps, but I can't seem to reproduce it that way.  I've reproduced with no additional plugins and with the standard level 0 and 1 visustella mz ones.  Thanks again, this is legit the best minimap I've used! 

Hello! No bother at all, I am happy to help :) I want everyone to get the best out of my map!
I appreciate your bug reports, I believe I've resolved it in this update.

V 1.41 Fixed MZ After battle error.

Sweet, ill check in a couple hours.  Happy Halloween my friend!

Hi, I just purchased your script because it seemed very good. 

I found out that the code is almost illegible for humans as all variables, functions, array accesses have names like _0x3270ea etc. And ofc it is compressed and if I uncompress it it doesn't work. Is there any possibility I could have the script without compression etc? I'm a programmer and have a lot of code modified, if I have conflicts or want to edit (or fix) the script to fit my needs I cannot do it right now. 

Also when I run the game i get this error:

KoTC Advanced Minimap.js:287 Uncaught TypeError: Cannot read property 'undefined' of undefined

    at MapVisionCheck (KoTC Advanced Minimap.js:287)

    at Object.ZFrlq (KoTC Advanced Minimap.js:287)

    at Object.NOWFn (KoTC Advanced Minimap.js:287)

    at KoTC Advanced Minimap.js:287

Maybe it's colliding with other plugins but I cannot read the code comfortably. I'm using MV version

Thanks!

Thank you for your purchase!

I am sorry about the obfuscation, I will keep it un obfuscated for now unless it gets super popular!
I just uploaded a version that is readable.
And it possibly could fix your issue so do test first, I am all for rooting out every bug and maximal compatability :)

Hi again!

I'm very grateful for your response. I'll download the new version and I'll test it out. I'll let you know if I find some trouble again! Also if I do I'll try to fix it myself and if I can, I'll send the fix to you too! :)

thanks again!!

:) You are welcome, I'm happy to help.
I just now updated it again, rooting out further causes, but I appreciate your assistance in hunting it down, Thank you!

Hi again!

Just tested the new update and works perfectly. I've just adjusted some lines to fit into my code but it was not a bug or sth like that, only my own needs :) so thanks for your update on the code, it worked like a charm <3

Have a nice weekend

:) I am pleased to hear your issue is resolved, if you run into anymore do let me know!
I wish you a fine weekend as well!

Is it possible to put the minimap in the lower left corner?

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That it is, just raise the Minimap Y in the paramaters until it is down far enough for your preferences.

It is measuring by pixels. (:

Deleted 2 years ago
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Glad to hear it! I believe that it would be possible :) Ill look into it and ill send another reply after ot is added (:

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Thanks for the reply! I found a workaround, changing the minimap size from a small size/large size will keep the pixel look.

Ran into an issue. Adjusting the X and Y parameters doesn't work. The map disappears or only shows the player icon.

You are welcome! 
Thank you for reporting this issue, I'll be sure and fix that along with the next update that i'm about to deploy .

V1.3 Should have fixed the X and Y problem, as well as smoothing out the fog of war drastically!
Thanks again for reporting the issue.