KoTC Optimized Basic Onscreen Waypoint System Rpg Maker MV/MZ
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Devlog
- December 04, 2021 by Knight of the Celestial#basic, #waypoint, #onscreen, #system, #visual, #kotc, #knightofthecelestial, #knight of the celestial, #castigerV1.5 Picture Waypoints are now allowed in the basic version and Looping Map Support has been implemented!... Continue reading
- November 27, 2021 by Knight of the Celestial#waypoint system, #basic, #kotc, #knight of the celestial, #knightofthecelestial, #onscreen, #waypoint, #systemV1.4 Waypoints Usable with Page Comments for far greater control over waypoint visibility. Fixed erased events waypoints still showing... Continue reading
- November 21, 2021 by Knight of the Celestial#waypoint, #system, #onscreen, #on screen, #rpg maker mv, #optimized, #kotc, #rpg maker mz, #knight of the celestialV1.3 Allowed Custom YOffset. Updated the documentation, make sure to read it, each waypoint requires input of the Y offset now for optimal placement within your game. Added commands to enable or disab... Continue reading
- November 18, 2021 by Knight of the Celestial#KoTC, #Knight of the Celestial, #Onscreen, #Waypoint, #System, #Rpg Maker, #MV, #MZ, #rmmv, #rmmzContinue reading